SkillCube for Android

SkillCubeSkillCube is now available in Google Play Store. If you tried it online, here ( ) and now want it on your Android device, you can get it here:

Store Link


Please don’t forget, it’s an #10hourgames game. (So I made it in 10 hours :O )

That’s it. Have fun and good luck.



Things I learned so far, but never heard before. #1 The Sun

I decided to make a little post every time I figure something out or “learn” something which I never heard something about before.

Ok.. The first thing I discovered is the following: It happened a week ago or something like this, as is just finished my parallax scrolling background for my android game Fane Felon. I was happy, because it was nearly finished with this background but then, as the sun blinded me through my smartphone display, I discovered that it was unplayable in brighter light.

What happened?

This is the first version of the parallax scrolling background:


And this is one of the buildings:


As you now maybe can imagine, the contrast between this two pictures is to low. And if you want that your players are able to play your game independent from where they are (sunny seat on a window in a train or outside while walking like a zombie through the streets) then you should make sure, that the important elements, here the buildings, are good visible under every light condition. So I changed the parallax scrolling background to this one:paralax3v2

It’s brighter and therefore not looking like a silhouette of a city as much as the first version, but the player can see the buildings, he really has to see, much better now.


Test your finish, nice looking, design under every light conditions. If you are not developing a mobile game, this is not so important, I think. But if you developing for mobile devices, you maybe should think about that problem.

I hope this will help some of you making their game better. Have fun.

PS: If you want to try Fane Fellon in the sun now:



#10hourgames – SkillCube – It’s done.

After something like 5 min before the full 10 hours it’s done. Skill cube is ready.

Before I explain what it is and how it works, test it yourself. (I think you will need the Unity3D Webplayer.) Link: (Have fun with that.)

Tipp: Try to make long line segments to get more points.


If you don’t have the Webplayer installed, you should maybe come back later or tomorrow. I will upload the .apk for android, as soon as I made a little icon. =)

Here a little device art of the Android version.


In the next days I will activate the increasing difficulty, I had no time to do this in this 10 hour run and wanted to show you, what I got so far.

Last but not least, a big thank you to Marci who had the idea for the name and a thank you to brackeys (, who came up with this whole cool #10hourgames idea.

See you hopefully later or tomorrow and thank you for following the development process. =)


Little Update. You can find a the android version here:

Store Link



#10hourgames – 8th hour or with other words 2 more hours to go

Ok, what happened?

  • Adjusted score counting – yep.
  • Inserted simple score label on GUI – check
  • parallax scrolling background – yes.
  • backward scrolling parallax background – hell yes!

What it actually looks like:


  • Sound & more GUI.


  • performance, performance, performance
  • even more GUI stuff.

More important: I need a name for the game. If you have a nice idea, feel free to tell me. =)

See you one hour later, if you like.



#10hourgames – just 7

And here I am with the actual state of the game:

Screenshot_2014-03-26-20-35-13I resolved some bugs and added the “shadows” from the concept. I also adjusted the size of the cube and noticed that the size of the cube is essential for the difficulty of the game – even more then the room between the green field in the top and at the bottom.

So I hope that I will finish the increasing difficulty and the basic GUI things in the next hour, because I would like to set up the sound in the 9th hour and definitely need the last hour to polish some things and work on the performance. =)

Have fun by what ever you actually doing. And see you in an hour, if you like. :)

PS: Still missing parallax scrolling background. o.O



#10hourgames – the damn hour number six

Jeah. I like names of variables… Oh yes. Really… trust me. (Do I sound crazy?)

What happend:

As you can see in my last post, I named every variable with a X, even if it represented an value from the y-axis. I didn’t notice that, until the level generator spawned things, which I did not want him to spawn. So I renamed nearly 20 references to this vars, forgot some here and there and… …everything was even more f#(/&§ up. ;)

But good news: The first version is running now, as you can see here…

screenshot5Next, I will try to make it a little more random and later make it look even more random.

In the next hour I will also try to make it look more like my concept “art” from the second post, I think.

So, hopefully I won’t mess it up again. Will be back in an hour. See you then, if you like. =)



#10hourgames – the fifth hour is complete.


I am on it again. After having an idea for the spawning script,  I thought about what must be given, to get a good level. I came up to this:
IMG_20140326_181154As you can see, there are different values which are important to get an possible level. Also, I will be able to adjust them to increase the difficulty while the player is getting further in the game.

I hope, that I come back with a (nearly) complete spawn script in an hour. See you then. =)



#10hourgames – pause after 4.5 hours

I will now pause working on the game, till I get an idea how to manage the level generation.

Here is an actual screenshot: screenshot4It’s kind of fun. But it is really difficulty because the input lag is to big. Maybe I should think about a new steering/control.



#10hourgames – 3 hours gone


And the 3rd hour is gone. This is how it looks like running:screenshot3In the next hour:

  • Thinking about level generation.
  • Implement score counting.

Actually I am really happy that I picked such an easy game for my first “#10hourgames”-game.. :D

See you at ~13:40. =)



#10hourgames – Short Second Hour

Okay?… Second hour:

  • Figured out, how to use a LineRenderer:
  • screenshot2Started to think about level generation and possible power-ups.
  • Started with level collision and game-over mechanics.

I am still not sure, if I want to stay with 2D or if I will switch to 3D in the next hours. ;)

See you in 60min.