After something like 5 min before the full 10 hours it’s done. Skill cube is ready.
Before I explain what it is and how it works, test it yourself. (I think you will need the Unity3D Webplayer.) Link: http://skillcube.friiky.eu/ (Have fun with that.)
Tipp: Try to make long line segments to get more points.
If you don’t have the Webplayer installed, you should maybe come back later or tomorrow. I will upload the .apk for android, as soon as I made a little icon. =)
Here a little device art of the Android version.
In the next days I will activate the increasing difficulty, I had no time to do this in this 10 hour run and wanted to show you, what I got so far.
Last but not least, a big thank you to Marci who had the idea for the name and a thank you to brackeys (http://brackeys.com/), who came up with this whole cool #10hourgames idea.
See you hopefully later or tomorrow and thank you for following the development process. =)
Little Update. You can find a the android version here:
Ok, what happened?
- Adjusted score counting – yep.
- Inserted simple score label on GUI – check
- parallax scrolling background – yes.
- backward scrolling parallax background – hell yes!
What it actually looks like:
- performance, performance, performance
- even more GUI stuff.
More important: I need a name for the game. If you have a nice idea, feel free to tell me. =)
See you one hour later, if you like.
And here I am with the actual state of the game:
I resolved some bugs and added the “shadows” from the concept. I also adjusted the size of the cube and noticed that the size of the cube is essential for the difficulty of the game – even more then the room between the green field in the top and at the bottom.
So I hope that I will finish the increasing difficulty and the basic GUI things in the next hour, because I would like to set up the sound in the 9th hour and definitely need the last hour to polish some things and work on the performance. =)
Have fun by what ever you actually doing. And see you in an hour, if you like.
PS: Still missing parallax scrolling background. o.O
Jeah. I like names of variables… Oh yes. Really… trust me. (Do I sound crazy?)
As you can see in my last post, I named every variable with a X, even if it represented an value from the y-axis. I didn’t notice that, until the level generator spawned things, which I did not want him to spawn. So I renamed nearly 20 references to this vars, forgot some here and there and… …everything was even more f#(/&§ up.
But good news: The first version is running now, as you can see here…
Next, I will try to make it a little more random and later make it look even more random.
In the next hour I will also try to make it look more like my concept “art” from the second post, I think.
So, hopefully I won’t mess it up again. Will be back in an hour. See you then, if you like. =)
What was that? An full hour? Ok.
Here is what I actually got:
-An concept “art” (haha) which I think I don’t like anymore. So I will definitely change that later.
-And a screenshot of unity. (Not very much to see.)
Because I am not really talented in drawing etc. I will concentrate on the game mechanics next.
Second hour… Let’s go. See u later.